Exactly like the real thing that was often corroded and damaged due to the nature of the thinness of the steel used and temperatures seen in the part. The instructions call for the exhaust to be added to the rear of the hull. We are already thinking that a company like "Retrokit", who makes alterations to these kits in resin, would have many opportunities with this chassis from the Pz 38(t). Here we are after the top and bottom halves are secured. No glue is required and the fit is snug without the extra adhesion. The bottom and top halves of the hull are a simple snap-fit together. You can drive this around after construction if you like which is good for younger modellers, but most who are reading this won't feel that need I would think. Here you see them attached to the already moulded on parts of the suspension on the hull. I really over-emphasized the damage (along with a few bullet holes) to keep in the same cartoonish scale detail as the model design. I took to these with a cutting saw and the scalpel to take the nicks out of them that often occurred in heavy road wear. A start is the road wheels, that in real life are rimmed with rubber. Besides the normal mode (after starting a match, all participants choose one zone to occupy in turns) there is a quick play available during which the starting zones are already decided.Because the build is so very simple we will keep it brief we will concentrate however on the parts of the kit that the modeller could enhance. Each has a big combat bonus against another type (infantry > rocket launcher, rocket launcher > tank and tank > infantry) which makes it important to choose the correct type when deploying reinforcements. The difference to classic Risk are the three unit types: infantry, tanks or rocket launchers. This continues until one faction owns the world. After ending the round (there is restriction for number of moves), the next war party can start their actions. After a attack, both opponents roll dices and the winner (draws count for the defender) gets to move into the territory. In each round, the active player can either deploy the available reinforcements into zones or attack adjacent zones. The playfield is the whole world which is divided into several zones, each occupied by one of the four opponents. World War Toon is a turn-based strategy game similar to the board game Risk.
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